I feel like there are not many decision points for me as a player and therefore there is not much strategy involved. I actually played Splendor for the first (three) time(s) some time ago and honestly didn't really like it. In the actual game, you'd be allowed to spend gold chips when you don't need to, which would make purchasing holdings contain extra decisions after you pick which holding to purchase about which chips you'd like to keep. This still doesn't correctly implement the rules though. (6 possible actions which are never legal at the same time as any other actions) If after any action you have at least 11 chips, return 1 chip. Take 3 chips of different colors, or 2 chips of different colors if only 2 are available, or 1 chip if only 1 is available. If there are 4 chips of the same color in a pile, take 2 chips of that color. (93 possible actions, one for each holding and one for each deck of facedown cards)ģ. If you do not have 3 reserved cards, reserve a card and take a gold chip if possible. (90 possible actions, one for each holding)Ģ. In my 2-player Splendor rules engine, the following actions are possible:ġ. Dominion and Homeworlds are pretty complicated! Maybe you can start with a simpler game like Splendor.
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